Stigma and gaming disorder: should we take a 'glass half full' or 'glass half empty' perspective?
dc.authorid | Montag, Christian/0000-0001-8112-0837 | |
dc.authorid | Pontes, Halley M./0000-0001-8020-7623 | |
dc.authorid | carbonell, xavier/0000-0002-9714-1568 | |
dc.authorid | Griffiths, Mark D./0000-0001-8880-6524 | |
dc.authorid | Evren, Cuneyt/0000-0002-4431-3514 | |
dc.authorid | McDowall, Almuth/0000-0001-7845-2363 | |
dc.authorid | Elhai, Jon/0000-0001-5205-9010 | |
dc.contributor.author | Pontes, Halley M. | |
dc.contributor.author | Montag, Christian | |
dc.contributor.author | Elhai, Jon D. | |
dc.contributor.author | Monteiro, Ana V. | |
dc.contributor.author | Evren, Cüneyt | |
dc.contributor.author | Throuvala, Melina A. | |
dc.contributor.author | Macur, Mirna | |
dc.date.accessioned | 2024-09-11T19:52:00Z | |
dc.date.available | 2024-09-11T19:52:00Z | |
dc.date.issued | 2022 | |
dc.department | İstanbul Gelişim Üniversitesi | en_US |
dc.description.abstract | [Abstract Not Available] | en_US |
dc.identifier.doi | 10.1111/add.15831 | |
dc.identifier.endpage | 1817 | en_US |
dc.identifier.issn | 0965-2140 | |
dc.identifier.issn | 1360-0443 | |
dc.identifier.issue | 6 | en_US |
dc.identifier.pmid | 35129241 | en_US |
dc.identifier.scopus | 2-s2.0-85124895139 | en_US |
dc.identifier.startpage | 1816 | en_US |
dc.identifier.uri | https://doi.org/10.1111/add.15831 | |
dc.identifier.uri | https://hdl.handle.net/11363/7885 | |
dc.identifier.volume | 117 | en_US |
dc.identifier.wos | WOS:000758527900001 | en_US |
dc.identifier.wosquality | Q1 | en_US |
dc.indekslendigikaynak | Web of Science | en_US |
dc.language.iso | en | en_US |
dc.publisher | Wiley | en_US |
dc.relation.ispartof | Addiction | en_US |
dc.relation.publicationcategory | Diğer | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.snmz | 20240903_G | en_US |
dc.subject | American Psychiatric Association | en_US |
dc.subject | behavioural addiction | en_US |
dc.subject | gaming disorder | en_US |
dc.subject | internet gaming disorder | en_US |
dc.subject | stigma | en_US |
dc.subject | World Health Organization | en_US |
dc.title | Stigma and gaming disorder: should we take a 'glass half full' or 'glass half empty' perspective? | en_US |
dc.type | Letter | en_US |
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