Examining the relationship between gamification profiles (HEXAD) and mental fatigue in football players: a theoretical and contextual analysis

dc.contributor.authorKara, Mehmet
dc.contributor.authorCepikkurt, Fatma
dc.contributor.authorGenç, Murat
dc.contributor.authorGümüş, Huseyin
dc.contributor.authorKoç, Mustafa Can
dc.contributor.authorWase Mola, Dessalegn
dc.contributor.authorYalman, Bekir
dc.date.accessioned2026-07-14T14:12:12Z
dc.date.issued2026
dc.departmentSpor Bilimleri Fakültesi
dc.description.abstractBackground Human behavior in performance settings reflects the interplay of cognitive and psychological processes. This study examined the associations between gamification user types and mental fatigue scores in male football (soccer) players and investigated the interactive effects of playing position, competition level, and serious injury experience. Method A total of 331 male football players actively competing in different cities across Turkey participated in this cross-sectional, correlational study. Data were collected via the Mental Fatigue Awareness Scale in Athletes (MFASA) and the Modified Gamification User Types Scale (MGUTS). Analyses included Pearson correlation and two-factor analysis of variance (ANOVA). Results The MGUTS total score was negatively associated with mental fatigue (r = −.17, p < .01). Mental fatigue scores differed significantly as a function of the playing position × serious injury experience interaction (F(3, 323) = 12.38, p < .001, η² = .103) and the playing position × competition level interaction (F(3, 323) = 20.69, p < .001, η² = .161). The interaction effects were most pronounced particularly in the goalkeeper and defender positions. Conclusion Mental fatigue in football players operates as a multidimensional construct shaped not only by physical loading but by the joint influence of motivational profiles, position-specific cognitive demands, and experiencelevel factors. The findings highlight the importance of differentiating mental fatigue assessment and intervention approaches on the basis of positional role and competition level.
dc.identifier.citationKara, M., Cepikkurt, F., Genc, M., Gumus, H., Koc, M. C., Mola, D. W., & Yalman, B. (2026). Examining the relationship between gamification profiles (HEXAD) and mental fatigue in football players: a theoretical and contextual analysis. BMC psychology, 10.1186/s40359-026-04828-4. Advance online publication. https://doi.org/10.1186/s40359-026-04828-4
dc.identifier.doi10.1186/s40359-026-04828-4
dc.identifier.issn2050-7283
dc.identifier.pmid42169151
dc.identifier.urihttps://hdl.handle.net/11363/11829
dc.indekslendigikaynakPubMed
dc.institutionauthorKoç, Mustafa Can
dc.language.isoen
dc.publisherBioMed Central Ltd
dc.relation.ispartofBMC psychology
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectMental fatigue
dc.subjectgamification user types
dc.subjectfootball players
dc.subjectpositional role
dc.subjectcompetition level
dc.subjectsoccer
dc.titleExamining the relationship between gamification profiles (HEXAD) and mental fatigue in football players: a theoretical and contextual analysis
dc.typeArticle

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