Gamified Violin Playing in Virtual Reality Based Metaverse Environment
Özet
Violin is one of the most significant musical
instruments of both Turkish and western music. It is a stringed
instrument played with a bow. Due to its fretless nature, it is
relatively difficult to learn and play the instrument, compared
with other musical instruments. In this study, a violin has been
modeled to be played in virtual reality and metaverse
environment is for a better and more entertaining violin
education. Even if the student does not actually have a violin in
hand, by means of virtual reality glasses, the modeled violin can
be seen in the virtual reality environment. The camera of the
Oculus Quest 2 Virtual Reality Glasses and haptic gloves are
used to sense the both student's finger pressing and bow
movements. By means of this study, the student does not need to
own a real violin. Considering that a good violin has a high cost,
the student will not need to spend high cost to buy the
instrument. Besides, the biggest problem of the violin and other
stringed musical instruments is the tuning of the instrument.
Without a good tuning, the strings will not sound harmoniously
and the student will not be able to play correctly because of not
hearing the correct sound. Tuning ability needs some
experience. But there is no tuning problem in the violin modeled
in this study since it does not have real strings which means that
even a beginner level student will not have a tuning problem.
Also, in this study, while playing various exercises and songs, the
musical notes needed to be pressed on the violin are highlighted
to ensure that the student confirms whether to play correctly.
The study is an alternative material of violin education in a more
entertaining way.