Istanbul Gelisim University IISBF SosyoCom: Monthly Events and News Bulletin (Issue: 29, May 2023)
Abstract
USE OF GAMING
APPLICATIONS IN HIGHER
EDUCATION
Traditional education methods can cause students to
become bored and lose their motivation. Therefore, the use
of new methods in teaching gains importance. Gamification
applications have become an educational technology used
especially in higher education institutions. Gamification aims
to attract students' attention and increase their motivation by
making learning more fun.
The content of a lesson can be gamified and students can
learn through games. This allows students to be more
engaged and more interested in the course material.
Gamified lessons also allow students to stay focused for
longer as they make learning more fun. In addition, gamified
activities that affect students' grades can also be organized.
For example, students can be better prepared with gamified
activities before the exam. Gamification applications can
also enable students to interact with each other and work as
a team during the learning process. For this purpose,
students increase their social interaction and affect not only
their own learning, but also each other's learning processes
positively.
Issue
29Collections
- Bültenler [68]
- Fakülte/Yüksekokul Aylık Bültenleri [584]
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