Gelişmiş Arama

Basit öğe kaydını göster

dc.contributor.authorİstanbul Gelişim Üniversitesi İktisadi, İdari ve Sosyal Bilimler Fakültesi
dc.date.accessioned2023-06-02T11:56:35Z
dc.date.available2023-06-02T11:56:35Z
dc.date.issued2023en_US
dc.identifier.urihttps://hdl.handle.net/11363/4778
dc.description.abstractUSE OF GAMING APPLICATIONS IN HIGHER EDUCATION Traditional education methods can cause students to become bored and lose their motivation. Therefore, the use of new methods in teaching gains importance. Gamification applications have become an educational technology used especially in higher education institutions. Gamification aims to attract students' attention and increase their motivation by making learning more fun. The content of a lesson can be gamified and students can learn through games. This allows students to be more engaged and more interested in the course material. Gamified lessons also allow students to stay focused for longer as they make learning more fun. In addition, gamified activities that affect students' grades can also be organized. For example, students can be better prepared with gamified activities before the exam. Gamification applications can also enable students to interact with each other and work as a team during the learning process. For this purpose, students increase their social interaction and affect not only their own learning, but also each other's learning processes positively.en_US
dc.language.isoengen_US
dc.publisherİstanbul Gelişim Üniversitesi / Istanbul Gelisim Universityen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
dc.subjectIstanbul Gelisim Universityen_US
dc.subjectFaculty of Economics, Administrative and Social Sciencesen_US
dc.subjectBulletinsen_US
dc.titleIstanbul Gelisim University IISBF SosyoCom: Monthly Events and News Bulletin (Issue: 29, May 2023)en_US
dc.typeotheren_US
dc.departmentİktisadi İdari ve Sosyal Bilimler Fakültesien_US
dc.identifier.issue29en_US
dc.relation.publicationcategoryDiğeren_US


Bu öğenin dosyaları:

Thumbnail

Bu öğe aşağıdaki koleksiyon(lar)da görünmektedir.

Basit öğe kaydını göster

info:eu-repo/semantics/openAccess
Aksi belirtilmediği sürece bu öğenin lisansı: info:eu-repo/semantics/openAccess