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dc.contributor.authorKasap, Çağrı Barış
dc.date.accessioned2019-01-23T13:31:22Z
dc.date.available2019-01-23T13:31:22Z
dc.date.issued2018
dc.identifier.issn1945-3124
dc.identifier.issn1945-3116
dc.identifier.urihttp://hdl.handle.net/11363/982
dc.description.abstractThe article investigates the similarities and differences between all versions of Grand Theft Auto as an adventure game with the widest popularity in the last decade. The game is a story collection, a frame for performance, a virtual museum of vernacular culture and a widely circulated pop culture artifact whose double-voiced aesthetic has given rise to diverse interpretive communities. The aim of comparing the differences and similarities between different versions of the game is to be able to evaluate the game from the user’s point of view. With this aim, whether with the verisimilitude that the different versions offer makes GTA a product of an iterative design process or not will be displayed.en_US
dc.language.isoengen_US
dc.publisherScientific Research Publishingen_US
dc.relation.isversionof10.4236/jsea.2018.112005en_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
dc.subjectResearch Subject Categories::SOCIAL SCIENCESen_US
dc.titleComparing the Similarities and Differences between All Versions of Grand Theft Autoen_US
dc.typearticleen_US
dc.relation.ispartofJournal of Software Engiinering and Applicationsen_US
dc.departmentİstanbul Gelişim Üniversitesien_US
dc.identifier.volume11en_US
dc.identifier.issue2en_US
dc.identifier.startpage89en_US
dc.identifier.endpage109en_US
dc.relation.publicationcategoryKategori Yoken_US


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